Wildcard, better known by his civilian identity Loren Parker, is the protagonist of Reroll
Personality[edit | edit source]
Appearance[edit | edit source]
Relationships[edit | edit source]
Skills[edit | edit source]
Power[edit | edit source]
Creates a point in time that the user will return to after death, at will, or ???. Each death equips the user with a randomized power. The source of these powers is currently unknown.
- The user remembers everything that has occurred before they die.
- Some esoteric mental powers have been seen to follow the user through a reroll.
- Biokinetic: Pheromone - Emits a pheromone that attracts women and irritates men. Physical contact with a target will change their body to become extremely receptive to the pheromone.
- Generation: Sun - Brings a sun into existence at the users location. Immunity to heat.
- Enhancement: Intelligence - Increased intelligence.
- State Change: Phasing - Allows the user to phase through objects.
- Touch: Midas - Convert organic matter into gold.
- Biokinetic Aura: Monster - Changes anyone within range into a horrific being that will obey the users commands.
- Eye Power: Heat Beam - A thin continual beam of yellow light erupts from the users eyes.
- Touch: Matter Ripple - The user sends increasingly larger ripples surging through anything they are in contact with.
- Geas: Conceptual - Enforce a mental command on the target that transcends loops, but weakens over time.
- Teleportation: Line of Sight - User is able to instantly appear at a location they are able to see, they must pass through all spaces in between.
- Telekinesis: Milk - User is able to manipulate milk telekinetically.
- Physical Mutation: Six Arms. - Enhanced Strength, Invulnerability.
- Eye Power: Vanish - Removes inorganic matter from the physical world and stores it in a pocket space for later retrieval.
- Self Multiplication: Homunculi - Generates slaved automatons that possess increased physical abilities and are capable of self multiplication.
- Time Stop: Cooldown - The user stops time, while retaining the ability to move and perceive their surroundings. Each second spent in stopped time increases the cooldown by one second before the power may be used again.
- Energy Augmentation: Hyperkinetic - The user has an intrinsic understanding of movement and combat. They possess a well of internal energy that can be used to increase the users speed, power and reflexes. The energy can also be expelled from the body. Overuse of this ability puts a great strain on the users heart.
- Telekinesis: Hydra Hands - The user possesses invisible, telekinetic limbs. If a limb is destroyed it will multiply. Enhanced Multitasking.
- Absorption: Kinetic Energy - The user possesses a core in their body, any kinetic force applied to the user is negated completely and absorbed into the core. The user grows stronger and more durable the more energy is absorbed. Increased Aggression. Lowered inhibitions.
- Minion: Tri-Orb - Three orbs follow the user, and each possess a singular function that can be activated on the users command. Improve Condition. Protection. Attack.
- Object Improvement: Merging - The user gains the ability to discern the attributes of objects in the world around them. These objects can be used to increase the attributes of those they are merged into. Each color denotes a different improvement. Objects will change and grow based on what it is merged with. Very low chance for a unique ability.
- Eye Power: Probability Manipulation & Property Enhancement - The user is able to increase or decrease the chance of something occurring, and can imbue objects with energy to help facilitate this process.
If a change occurs to the body it is possible for the user to retain those changes if they are able to make it to the next 'save point.' While the changes will become permanent, the power used to control or enhance it will vanish after the next reset.
- Attraction/Repulsion Pheromone.
Equipment[edit | edit source]
Battles[edit | edit source]